CSE 5546
Transcript Abbreviation:
Virtual Reality
Course Description:
Principles and methods for the design, development, and evaluation of three-dimensional interfaces in virtual environments and their applications in data science, medicine, and engineering.
Course Levels:
Undergraduate (1000-5000 level)
Graduate
Designation:
Elective
General Education Course
(N/A)
Cross-Listings
(N/A)
Credit Hours (Minimum if “Range”selected):
3.00
Max Credit Hours
(N/A)
Select if Repeatable:
Off
Maximum Repeatable Credits
(N/A)
Total Completions Allowed
(N/A)
Allow Multiple Enrollments in Term:
No
Course Length:
14 weeks (autumn or spring)
Off Campus:
Never
Campus Location:
Columbus
Instruction Modes:
In Person (75-100% campus; 0-24% online)
Prerequisites and Co-requisites:
Prereq: 3541, 5541, 5542, or 5544, or permission of instructor.
Electronically Enforced:
No
Exclusions
(N/A)
Course Goals / Objectives:
Master fundamental 3D interfaces theory including software and hardware technologies (CAVE, head-mounted display, google cardboard), 3d interaction techniques (navigation, manipulation, system control, and symbolic input) and evaluation methods.
Be competent with applying the key principles and techniques learned in the class to solve real-world problems.
Be competent with design principles of creating interaction techniques.
Be competent with creation of interactive visualization in immersive settings
Be familiar with utilizing hardware characteristics (stereo, head-tracking) in design.
Be familiar with interdisciplinary research methods.
Be familiar with software packages.
Be exposed to original research and applications in virtual reality.
Check if concurrence sought:
No
Contact Hours:
Topic | LEC | REC | LAB | LAB Inst |
---|---|---|---|---|
Background in virtual reality and virtual environments | 3.0 | 0.0 | 0.0 | 0 |
Input devices: Wands, 3D mouse | 3.0 | 0.0 | 0.0 | 0 |
Output devices: HMD, CAVE, fishtank, CAVE2, ImmersaDesk | 3.0 | 0.0 | 0.0 | 0 |
Immersion and presence: Stereo, head-tracking | 3.0 | 0.0 | 0.0 | 0 |
Real-time graphics: Rendering and visualization | 3.0 | 0.0 | 0.0 | 0 |
Augmented and mixed reality | 3.0 | 0.0 | 0.0 | 0 |
Navigation: Travel and way finding in 3D | 3.0 | 0.0 | 0.0 | 0 |
Selection and manipulation of objects in 3D | 3.0 | 0.0 | 0.0 | 0 |
System control: Change of system state in 3D | 3.0 | 0.0 | 0.0 | 0 |
Analytical tasks | 3.0 | 0.0 | 0.0 | 0 |
Evaluation and validation techniques | 3.0 | 0.0 | 0.0 | 0 |
Software development | 3.0 | 0.0 | 0.0 | 0 |
The future of VE | 3.0 | 0.0 | 0.0 | 0 |
Total | 39 | 0 | 0 | 0 |
Grading Plan:
Letter Grade
Course Components:
Lecture
Grade Roster Component:
Lecture
Credit by Exam (EM):
No
Grades Breakdown:
Aspect | Percent |
---|---|
Programming exercises | 18% |
Paper presentation and critiques | 20% |
Term project | 50% |
Final exam | 12% |
Representative Textbooks and Other Course Materials:
Title | Author | Year |
---|---|---|
3D User Interfaces: Theory and Practice (2nd Edition) | Joseph J. LaViola Jr., Ernst Kruijff, Ryan P. McMahan, Doug Bowman, Ivan P. Poupyrev |
ABET-CAC Criterion 3 Outcomes:
Outcome | Contribution | Description |
---|---|---|
No outcome selected |
ABET-ETAC Criterion 3 Outcomes
(N/A)
ABET-EAC Criterion 3 Outcomes:
Outcome | Contribution | Description |
---|---|---|
1 | Significant contribution (7+ hours) | an ability to identify, formulate, and solve complex engineering problems by applying principles of engineering, science, and mathematics |
2 | Significant contribution (7+ hours) | an ability to apply engineering design to produce solutions that meet specified needs with consideration of public health, safety, and welfare, as well as global, cultural, social, environmental, and economic factors |
3 | Some contribution (1-2 hours) | an ability to communicate effectively with a range of audiences - pre-2019 EAC SLO (g) |
4 | Some contribution (1-2 hours) | an ability to recognize ethical and professional responsibilities in engineering situations and make informed judgments, which must consider the impact of engineering solutions in global, economic, environmental, and societal contexts |
5 | Substantial contribution (3-6 hours) | an ability to function effectively on a team whose members together provide leadership, create a collaborative and inclusive environment, establish goals, plan tasks, and meet objectives |
7 | Some contribution (1-2 hours) | an ability to acquire and apply new knowledge as needed, using appropriate learning strategies |
Embedded Literacies Info
(N/A)
Attachments
(N/A)
Additional Notes or Comments
(N/A)