CSE 5236
Transcript Abbreviation:
Mobile App Dev
Course Description:
Mobile application development frameworks; Architecture, design and engineering issues, techniques, methodologies for mobile application development.
Course Levels:
Undergraduate (1000-5000 level)
Graduate
Designation:
Elective
General Education Course:
(N/A)
Cross-Listings:
(N/A)
Credit Hours (Minimum if “Range”selected):
3.00
Max Credit Hours:
(N/A)
Select if Repeatable:
Off
Maximum Repeatable Credits:
(N/A)
Total Completions Allowed:
(N/A)
Allow Multiple Enrollments in Term:
No
Course Length:
14 weeks (autumn or spring)
12 weeks (summer only)
Off Campus:
Never
Campus Location:
Columbus
Instruction Modes:
In Person (75-100% campus; 0-24% online)
Prerequisites and Co-requisites:
Prereq: 3901 or 3902 or 3903 (560).
Electronically Enforced:
No
Exclusions:
(N/A)
Course Goals / Objectives:
Be competent with the characterization and architecture of mobile applications
Be competent with understanding enterprise scale requirements of mobile applications
Be competent with designing and developing mobile applications using at least 2 mobile application development frameworks
Be competent with comparatively evaluating the capabilities of at least 2 mobile application development frameworks
Be exposed to technology and business trends impacting mobile applications
Check if concurrence sought:
No
Contact Hours:
Topic | LEC | REC | LAB | LAB Inst |
---|---|---|---|---|
Characteristics of mobile applications | 1.5 | 0.0 | 0.0 | 0 |
History of mobile application frameworks | 1.5 | 0.0 | 0.0 | 0 |
Overview of mobile application development languages - Objective C and Java | 3.0 | 0.0 | 0.0 | 0 |
Application models of mobile application frameworks | 3.0 | 0.0 | 0.0 | 0 |
User-interface design for mobile applications | 3.0 | 0.0 | 0.0 | 0 |
Managing application data | 1.5 | 0.0 | 0.0 | 0 |
Integrating with cloud services | 3.0 | 0.0 | 0.0 | 0 |
Creating enriched user interfaces. Multi-touch and gesture-based applications | 6.0 | 0.0 | 0.0 | 0 |
Integrating networking, the OS and hardware into mobile-applications | 3.0 | 0.0 | 0.0 | 0 |
Addressing enterprise requirements in mobile applications – performance, scalability, modifiability, availability and security | 7.5 | 0.0 | 0.0 | 0 |
Testing methodologies for mobile applications | 3.0 | 0.0 | 0.0 | 0 |
Publishing, deployment, maintenance and management | 1.5 | 0.0 | 0.0 | 0 |
Case studies in mobile applications | 4.5 | 0.0 | 0.0 | 0 |
Total | 42 | 0 | 0 | 0 |
Grading Plan:
Letter Grade
Course Components:
Lecture
Grade Roster Component:
Lecture
Credit by Exam (EM):
No
Grades Breakdown:
Aspect | Percent |
---|---|
Class participation | 10% |
Project | 40% |
Midterm | 20% |
Final | 30% |
Representative Textbooks and Other Course Materials:
Title | Author | Year |
---|---|---|
Mobile Applications: Architecture, Design, and Development | Valentino Lee; Heather Schneider; Robbie Schell, Publisher: Prentice Hall | |
Mobile Design and Development | Brian Fling, Publisher: O'Reilly | |
Programming the Mobile Web | Maximiliano Firtman, Publisher: O'Reilly Media |
ABET-CAC Criterion 3 Outcomes:
Outcome | Contribution | Description |
---|---|---|
1 | Substantial contribution (3-6 hours) | Analyze a complex computing problem and to apply principles of computing and other relevant disciplines to identify solutions. |
2 | Significant contribution (7+ hours) | Design, implement, and evaluate a computing-based solution to meet a given set of computing requirements in the context of the program’s discipline. |
3 | Some contribution (1-2 hours) | Communicate effectively in a variety of professional contexts. |
4 | Some contribution (1-2 hours) | Recognize professional responsibilities and make informed judgments in computing practice based on legal and ethical principles |
5 | Some contribution (1-2 hours) | Function effectively as a member or leader of a team engaged in activities appropriate to the program’s discipline |
6 | Substantial contribution (3-6 hours) | Apply computer science theory and software development fundamentals to produce computing-based solutions. |
ABET-ETAC Criterion 3 Outcomes:
(N/A)
ABET-EAC Criterion 3 Outcomes:
Outcome | Contribution | Description |
---|---|---|
1 | Substantial contribution (3-6 hours) | an ability to identify, formulate, and solve complex engineering problems by applying principles of engineering, science, and mathematics |
2 | Significant contribution (7+ hours) | an ability to apply engineering design to produce solutions that meet specified needs with consideration of public health, safety, and welfare, as well as global, cultural, social, environmental, and economic factors |
3 | Some contribution (1-2 hours) | an ability to communicate effectively with a range of audiences - pre-2019 EAC SLO (g) |
4 | Some contribution (1-2 hours) | an ability to recognize ethical and professional responsibilities in engineering situations and make informed judgments, which must consider the impact of engineering solutions in global, economic, environmental, and societal contexts |
5 | Some contribution (1-2 hours) | an ability to function effectively on a team whose members together provide leadership, create a collaborative and inclusive environment, establish goals, plan tasks, and meet objectives |
6 | Some contribution (1-2 hours) | an ability to develop and conduct appropriate experimentation, analyze and interpret data, and use engineering judgment to draw conclusions |
7 | Some contribution (1-2 hours) | an ability to acquire and apply new knowledge as needed, using appropriate learning strategies |
Embedded Literacies Info:
Attachments:
(N/A)
Additional Notes or Comments:
(N/A)
Basic Course Overview:
CSE_5236_basic.pdf
(10.91 KB)