CSE 1211
Transcript Abbreviation:
Comput Thnkng: Art
Course Description:
Introduction to computational thinking, focusing on problem solving and programming concepts and skills needed to manipulate digital images and to create interactive graphics, animations, and games; creativity and imagination encouraged.
Course Levels:
Undergraduate (1000-5000 level)
Designation:
Elective
General Education Course:
(N/A)
Cross-Listings:
(N/A)
Credit Hours (Minimum if “Range”selected):
3.00
Max Credit Hours:
(N/A)
Select if Repeatable:
Off
Maximum Repeatable Credits:
(N/A)
Total Completions Allowed:
(N/A)
Allow Multiple Enrollments in Term:
No
Course Length:
14 weeks (autumn or spring)
12 weeks (summer only)
Off Campus:
Never
Campus Location:
Columbus
Lima
Instruction Modes:
In Person (75-100% campus; 0-24% online)
Prerequisites and Co-requisites:
(N/A)
Electronically Enforced:
No
Exclusions:
Not open to students with credit for 203 or 204.
Course Goals / Objectives:
Be competent with using basic constructs provided by high-level imperative programming languages: sequencing, selection, and iteration
Be familiar with algorithmic thinking
Be familiar with simple media manipulation algorithms and how to apply them to solve interesting media manipulation problems
Be familiar with using basic data structure interfaces such as arrays or lists in simple programs
Be familiar with procedural composition
Be familiar with many of the possibilities available for creative combination in programmed interactive animations
Be familiar with working in a window-based computing environment
Be familiar with using a modern interactive program development environment
Be exposed to the virtual machine model of modern computer systems
Check if concurrence sought:
No
Contact Hours:
Topic | LEC | REC | LAB | LAB Inst |
---|---|---|---|---|
Software installation, and basic concepts | 1.5 | 0.0 | 1.0 | 0 |
Introduction to programming with media, images, colors, encodings | 3.0 | 0.0 | 2.5 | 0 |
Loops, new definitions, simple image manipulations | 3.0 | 0.0 | 2.5 | 0 |
Nested loops, conditionals, Boolean expressions, advanced image manipulations | 6.0 | 0.0 | 4.0 | 0 |
Animation via sprite movement using iteration | 1.5 | 0.0 | 1.5 | 0 |
Sequencing, iteration, and drawing | 1.0 | 0.0 | 1.0 | 0 |
Selection and collision detection and polled input for user interaction | 1.0 | 0.0 | 2.0 | 0 |
Managing sprite velocities | 1.0 | 0.0 | 1.0 | 0 |
Discussion and evaluation of preliminary ideas | 2.0 | 0.0 | 1.0 | 0 |
Discussion of problems encountered and possible solutions | 2.0 | 0.0 | 1.0 | 0 |
Presentation and evaluation of final projects | 3.0 | 0.0 | 1.0 | 0 |
Total | 25 | 0 | 18.5 | 0 |
Grading Plan:
Letter Grade
Course Components:
Lecture
Lab
Grade Roster Component:
Lecture
Credit by Exam (EM):
No
Grades Breakdown:
Aspect | Percent |
---|---|
Quizzes | 5% |
Midterm Exams | 15% |
Final Exam | 20% |
General Attendance | 7% |
Attendance at Project Presentations | 3% |
Homeworks | 10% |
Lab Assignments | 20% |
Course Project | 20% |
Representative Textbooks and Other Course Materials:
Title | Author | Year |
---|---|---|
Introduction to Computing and Programming in Python: A Multimedia Approach, Pearson Prentice Hall, 2005, ISBN 0-13-117655-2 | Mark Guzdial | |
Phrogram (Windows Computer Program (Software)) | The Phrogram Company |
ABET-CAC Criterion 3 Outcomes:
Outcome | Contribution | Description |
---|---|---|
No outcome selected |
ABET-ETAC Criterion 3 Outcomes:
(N/A)
ABET-EAC Criterion 3 Outcomes:
Outcome | Contribution | Description |
---|---|---|
1 | Substantial contribution (3-6 hours) | an ability to identify, formulate, and solve complex engineering problems by applying principles of engineering, science, and mathematics |
2 | Substantial contribution (3-6 hours) | an ability to apply engineering design to produce solutions that meet specified needs with consideration of public health, safety, and welfare, as well as global, cultural, social, environmental, and economic factors |
3 | Some contribution (1-2 hours) | an ability to communicate effectively with a range of audiences - pre-2019 EAC SLO (g) |
4 | Some contribution (1-2 hours) | an ability to recognize ethical and professional responsibilities in engineering situations and make informed judgments, which must consider the impact of engineering solutions in global, economic, environmental, and societal contexts |
5 | Some contribution (1-2 hours) | an ability to function effectively on a team whose members together provide leadership, create a collaborative and inclusive environment, establish goals, plan tasks, and meet objectives |
7 | Some contribution (1-2 hours) | an ability to acquire and apply new knowledge as needed, using appropriate learning strategies |
Embedded Literacies Info:
Attachments:
(N/A)
Additional Notes or Comments:
(N/A)
Basic Course Overview:
CSE_1211_basic.pdf
(11.41 KB)