CSE 5912
Transcript Abbreviation:
Cpstn: Game Dev
Course Description:
Capstone design project; conceptual and technical design and implementation of interactive game, integrating custom code and toolkits; teamwork, written and oral communication skills.
Course Levels:
Undergraduate (1000-5000 level)
Graduate
Designation:
Elective
General Education Course:
(N/A)
Cross-Listings:
(N/A)
Credit Hours (Minimum if “Range”selected):
4.00
Max Credit Hours:
(N/A)
Select if Repeatable:
Off
Maximum Repeatable Credits:
(N/A)
Total Completions Allowed:
(N/A)
Allow Multiple Enrollments in Term:
No
Course Length:
14 weeks (autumn or spring)
12 weeks (summer only)
Off Campus:
Never
Campus Location:
Columbus
Instruction Modes:
In Person (75-100% campus; 0-24% online)
Prerequisites and Co-requisites:
Prereq: 3541, or 5541; and 2501, or Philos 1338, or 2338; and CSE 3901, or 3902, or 3903; and GenEd 1201 or GenEd 2601; and GE writing and comm course: level 2, or GE foundation writing and info literacy course; or Grad standing.
Electronically Enforced:
Yes
Exclusions:
(N/A)
Course Goals / Objectives:
Master synthesizing and applying prior knowledge to designing and implementing solutions to open-ended computational problems while considering multiple realistic constraints
Be competent in evaluating design alternatives
Be competent in evaluating design alternatives
Be competent with software design and development practices and standards
Be familiar with researching and evaluating computing tools and practices for solving given problems
Be familiar with researching and evaluating computing tools and practices for solving given problems
Be competent with deadline driven projects in a team setting
Be competent with issues of project management, such as teamwork, project scheduling, individual and group time management
Be competent with presenting work to a group of peers
Be competent with issues of project management, such as teamwork, project scheduling, individual and group time management
Be competent with presenting work to a group of peers
Be familiar with presenting work to a range of audiences
Be competent with techniques for effective written communication for a range of purposes (user guides, design documentation, storyboards etc.)
Be competent with techniques for effective written communication for a range of purposes (user guides, design documentation, storyboards etc.)
Be familiar with analyzing professional issues, including ethical, legal and security issues, related to computing projects
Master the development of a complete and functional computer game including elements of computer graphics, artificial intelligence, spatial sound, input controllers and GUI's
GERefl - Engag Citizens & Intercultr Comp: Students consider public health, safety, and welfare as well as global, cultural, social, environmental, and economic factors in applying engineering design to produce solutions meeting specified needs.
GERefl - Personal and Professional Development: Students individually assess and pursue personal professional growth in concert with project requirements and personal career goals.
GERefl - Cultivate Engineering Mindset: Students develop an engineering mindset that demonstrates constant curiosity, makes connections between disparate bodies of information, and seeks opportunities to create value.
Check if concurrence sought:
No
Contact Hours:
Topic | LEC | REC | LAB | LAB Inst |
---|---|---|---|---|
Course overview and project guidelines | 1.0 | 0.0 | 0.0 | 0 |
Game idea generation and game team formation | 2.0 | 0.0 | 0.0 | 0 |
Software engineering for games, basic game structure, source code control, project management and agile software development concepts | 3.0 | 0.0 | 0.0 | 0 |
Student presentations and demos of current progress on game design and development | 18.0 | 0.0 | 0.0 | 0 |
Student presentations of team research on current trends, technologies and toolkits used in game programming such as three-dimensional sound, physics, scripting, networking, input controllers, etc. | 17.0 | 0.0 | 0.0 | 0 |
In-class team game project design and development time | 14.0 | 0.0 | 0.0 | 0 |
Game business and current trends | 1.0 | 0.0 | 0.0 | 0 |
Total | 56 | 0 | 0 | 0 |
Grading Plan:
Letter Grade
Course Components:
Lecture
Grade Roster Component:
Lecture
Credit by Exam (EM):
No
Grades Breakdown:
Aspect | Percent |
---|---|
Homeworks | 10% |
Group project (split into 5 milestones) | 70% |
Technology team presentations | 20% |
Representative Textbooks and Other Course Materials:
Title | Author | Year |
---|---|---|
No Textbooks and Other Course Materials Entered. |
ABET-CAC Criterion 3 Outcomes:
Outcome | Contribution | Description |
---|---|---|
1 | Significant contribution (7+ hours) | Analyze a complex computing problem and to apply principles of computing and other relevant disciplines to identify solutions. |
2 | Significant contribution (7+ hours) | Design, implement, and evaluate a computing-based solution to meet a given set of computing requirements in the context of the program’s discipline. |
3 | Significant contribution (7+ hours) | Communicate effectively in a variety of professional contexts. |
4 | Substantial contribution (3-6 hours) | Recognize professional responsibilities and make informed judgments in computing practice based on legal and ethical principles |
5 | Significant contribution (7+ hours) | Function effectively as a member or leader of a team engaged in activities appropriate to the program’s discipline |
ABET-ETAC Criterion 3 Outcomes:
(N/A)
ABET-EAC Criterion 3 Outcomes:
Outcome | Contribution | Description |
---|---|---|
1 | Significant contribution (7+ hours) | an ability to identify, formulate, and solve complex engineering problems by applying principles of engineering, science, and mathematics |
2 | Significant contribution (7+ hours) | an ability to apply engineering design to produce solutions that meet specified needs with consideration of public health, safety, and welfare, as well as global, cultural, social, environmental, and economic factors |
3 | Significant contribution (7+ hours) | an ability to communicate effectively with a range of audiences - pre-2019 EAC SLO (g) |
4 | Substantial contribution (3-6 hours) | an ability to recognize ethical and professional responsibilities in engineering situations and make informed judgments, which must consider the impact of engineering solutions in global, economic, environmental, and societal contexts |
5 | Significant contribution (7+ hours) | an ability to function effectively on a team whose members together provide leadership, create a collaborative and inclusive environment, establish goals, plan tasks, and meet objectives |
6 | Some contribution (1-2 hours) | an ability to develop and conduct appropriate experimentation, analyze and interpret data, and use engineering judgment to draw conclusions |
7 | Significant contribution (7+ hours) | an ability to acquire and apply new knowledge as needed, using appropriate learning strategies |
Embedded Literacies Info:
Attachments:
(N/A)
Additional Notes or Comments:
(N/A)
Basic Course Overview:
CSE_5912_basic.pdf
(11.61 KB)